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This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and
Artificial Morality shows how to build moral agents that succeed in competition with amoral agents. Peter Danielson's agents deviate from the received theory of rational choice. They are bound by moral principles
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A do-it-yourself psychoanalysis quiz book utilizes visualization to answer questions about a wide range of topics and offers a revealing look at what these answers mean in terms of one's personality.
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