SOLARPOP Cerebria - The Inside World - Cerebia - Forces Of Balance Expansion



SOLARPOP Cerebria - The Inside World - Cerebia - Forces Of Balance Expansion
Cerebria is a game where players control Spirits representing either Bliss or Gloom, striving to control the Inside World, which represents an evolving personality. The game is centered around the player's actions, which include moving between Cerebrias Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fort... more details
Key Features:
  • Control Spirits representing either Bliss or Gloom in an evolving personality
  • Use the specific powers of the Realms to control the Inside World
  • Invoke and upgrade Emotion cards to strengthen your position


R1 250.00 from Loot.co.za

price history Price history

BP = Best Price   HP = Highest Price

Current Price: R1 250.00

loading...
Features
Brand Unbranded
Manufacturer SOLARPOP
Model Number MIC0006
Description
Cerebria is a game where players control Spirits representing either Bliss or Gloom, striving to control the Inside World, which represents an evolving personality. The game is centered around the player's actions, which include moving between Cerebrias Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.
Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebrias areas, each with their own stats and abilities.

The Spirits can perform up to three actions on their turn. These include moving between Cerebrias Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origins Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the games most powerful effects.
The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebrias state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events.
The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.



Players: 1 to 4
Ages: 14 and up
Duration: 120 mins

Top offers

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.