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SOLARPOP Exit - The Sunken Treasure



SOLARPOP Exit - The Sunken Treasure
In EXIT: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. Players can be 1 to 6, and the game is for ages 12 and up. The Abandoned Cabin is a game where players are stuck in an abandoned cabin and have to solve puzzles to escape. The Forgotten Island is a game where players are shipw... more details
Key Features:
  • Multiple games with different challenges
  • Creative puzzles with hidden objects
  • Team play for maximum co-operation


R239.00 from takealot.com

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Features
Manufacturer SOLARPOP
Model Number 814743013599
Description
In EXIT: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. Players can be 1 to 6, and the game is for ages 12 and up. The Abandoned Cabin is a game where players are stuck in an abandoned cabin and have to solve puzzles to escape. The Forgotten Island is a game where players are shipwrecked and have to solve puzzles to escape. Dead Man on the Orient Express is a game where players are on the Orient Express and have to solve puzzles to escape. The Sunken Treasure is a game where players are sailing for dangerous waters and have to solve puzzles to escape. The Pharaoh's Tomb is a game where players are visiting the stone pyramids and have to solve puzzles to escape. The Secret Lab is a game where players are subjects of a medical study and have to solve puzzles to escape.

In EXIT: The Game players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
Players: 1 to 6
Ages: 12 and up
Duration: 90 mins
The Abandoned Cabin
Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?
The Forgotten Island
For those shipwrecked on the beach of this forgotten island, a chained boat is the only hope ; but the mysterious owner has left puzzles over the whole island. Will the team solve them, free the boat, and escape?
Dead Man on the Orient Express
A classic tale of murder on the Orient Express, reimagined. The culprit of a grisly crime is still on board your train. It's a race against time to piece the clues together before the train reaches its destination. The case is perplexing, and you must solve it quickly so the assailant does not escape. Difficulty Level: 4 of 5.
The Sunken Treasure
Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck something goes terribly wrong and you are trapped deep underwater! can you solve the riddles of the wreck and recover the treasure before your time is up?
The Pharaoh's Tomb
On an Egyptian holiday, players are visiting the highlight of the entire journey: the stone pyramids! But after rising through the narrow, labyrinthine corridors, they discover that they've lost the rest of the group. After wandering for hours, they end up in a mysterious grave chamber ; and suddenly the stone door closes behind them. The players are caught. On the floor is a sand-covered notebook and an ancient spinning code dial. Will the players escape in time or be forever buried under stone?
The Secret Lab
As the subjects of a medical study, the players have checked into a lab, but while they're on time at the site, no one else seems to be there ; then they realize that something seems wrong here. Steam has started emerging from one of the test tubes, and they've all gotten dizzy to the point of passing out. When they awaken, they discover that the door is locked and no other way out seems possible. Only a notebook and an enigmatic spinning code dial seem to offer any clues for how to escape the lab...

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