Rhythm Learning Game Using Sifteo Cubes



Rhythm Learning Game Using Sifteo Cubes
The author is discussing how music and games can be combined, and how the Siftables devices from the MIT Media Lab can be used to create a more interactive experience. The book covers topics such as creating a music game, as well as more general topics such as addiction and personality. more details
Key Features:
  • Discusses how music and games can be combined
  • Discusses how the Siftables devices from the MIT Media Lab can be used to create a more interactive experience
  • Covers topics such as addiction and personality


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Description
The author is discussing how music and games can be combined, and how the Siftables devices from the MIT Media Lab can be used to create a more interactive experience. The book covers topics such as creating a music game, as well as more general topics such as addiction and personality.

Music is the major form of communication. It's the commonest vibration, the people's news broadcast, especially for kids." Richie Havens "I have an addictive personality. I was addicted to computer games... and then all that obsessive nature just piled into music." Chet Faker Siftables, from the MIT Media Lab, are the leading edge for products that are interconnected, contextual, and interactive. Grinyer Music and games are one of those popular things today. And this book is combining music and games with a lot of interaction available using Sifteo devices. All aspects of playing music that music game does not have will be covered by creating music game on Sifteo device

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