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Tesla Vs Edison Duel



Tesla Vs Edison Duel
This summarization is about the game Tesla Vs. Edison, which is a card game that takes less than 30 minutes to play. The game is about two inventors, Nikola Tesla and Thomas Edison, who are fighting for control of the electricity industry in the United States in the early 1900s. Each inventor has their own unique playstyle, and the game features different historical figures from the actual War of ... more details
Key Features:
  • Two inventors, Nikola Tesla and Thomas Edison, fight for control of the electricity industry in the United States in the early 1900s
  • Each inventor has their own unique playstyle, with Nikola Tesla focusing on playing cards to generate electricity, and Thomas Edison using his inventions to attack his opponent
  • The game features different historical figures from the actual War of Currents, such as George Westinghouse and J.P. Morgan


R985.00 from WantItAll.co.za

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Description
This summarization is about the game Tesla Vs. Edison, which is a card game that takes less than 30 minutes to play. The game is about two inventors, Nikola Tesla and Thomas Edison, who are fighting for control of the electricity industry in the United States in the early 1900s. Each inventor has their own unique playstyle, and the game features different historical figures from the actual War of Currents. The game also features a stock market, propaganda, and electricity projects.

Tesla vs. Edison: Duel is a fun, easy-to-learn, 2-player card game that takes less than 30 minutes to play. Duel distills the epic War of Currents to its essence while still preserving all major areas of play from the original smash hit. Choose Your Side. It's AC vs DC - and only one can win! Play as Famous Inventors. Select Nikola Tesla, Thomas Edison, or one of six other amazing inventors to run your electric company and compete for control over the electricity industry of the United States. Each inventor plays differently leading to unique experiences every game. Recruit Heroes of Engineering, Business, and Popular Culture. Some of the most well-known historical figures from the actual War of Currents join your company and play key roles in your quest for glory. J.P. Morgan, H.G. Wells, Mark Twain, and others bring deeper thematic immersion and a wide range of special abilities. Build an Empire. Vie for victory by controlling two of the three available regions: New England, New York, and Out West. Claim Electricity Projects. From Boston to Chicago, players extend their influence over each region by completing projects in the important cities of the time. Discover New Technologies. Develop the "latest and greatest" technologies, seize pre-eminence from your opponent, and forge new relationships with other companies that assist your bid for victory. Play the Stock Market. Joust with your opponent for control of other enterprises. Six minor companies, each with their own preferred technology, are also in the electricity business and located across the three regions. Acquire their stock if you lead in a company's preferred technology and increase your own regional influence. Conduct Nefarious Propaganda. Promote AC or DC to lead public perception for added bonuses. Lobby against your opponent's technology to hamper their regional control. Propaganda is central to any winning strategy! All in Less Time Than Lunch!

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