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Bethesda The Elder Scrolls Online: Tamriel Unlimited PS4

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Bethesda The Elder Scrolls Online: Tamriel Unlimited PS4

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Bethesda The Elder Scrolls Online: Tamriel Unlimited PS4

The Elder Scrolls Online is a Massively Multiplayer Online Role Playing Game (MMORPG) set in Tamriel, the ancient land that includes the provinces of Morrowind, Daggerfall, and Skyrim. The game takes place 1,000 years before the events of Skyrim, during the Age of Heroes. Embark on an epic adventure...
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From R915.00 at 1 Shops
Bethesda The Elder Scrolls Online: Tamriel Unlimited PS4
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Bethesda The Elder Scrolls Online: Tamriel Unlimited PS4

From R915.00
at 1 Shops
Bethesda The Elder Scrolls Online: Tamriel Unlimited PS4

Write a Review

The Elder Scrolls Online is a Massively Multiplayer Online Role Playing Game (MMORPG) set in Tamriel, the ancient land that includes the provinces of Morrowind, Daggerfall, and Skyrim. The g...
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The Elder Scrolls Online is a Massively Multiplayer Online Role Playing Game (MMORPG) set in Tamriel, the ancient land that includes the provinces of Morrowind, Daggerfall, and Skyrim. The game takes place 1,000 years before the events of Skyrim, during the Age of Heroes. Embark on an epic adventure to save the land from a seemingly unstoppable evil in a sprawling storyline that can be experienced on your own or with friends. The Epic Story It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom. Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky. So began the grand scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape. In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest, Valenwood and Elsweyr have forged an alliance with Summerset, and Black Marsh, Morrowind, and Skyrim have joined forces and formed their own uneasy pact. The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact. Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.

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The Elder Scrolls Online is a Massively Multiplayer Online Role Playing Game (MMORPG) set in Tamriel, the ancient land that includes the provinces of Morrowind, Daggerfall, and Skyrim. The game takes place 1,000 years before the events of Skyrim, during the Age of Heroes. Embark on an epic adventure to save the land from a seemingly unstoppable evil in a sprawling storyline that can be experienced on your own or with friends. The Epic Story It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom. Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky. So began the grand scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape. In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest, Valenwood and Elsweyr have forged an alliance with Summerset, and Black Marsh, Morrowind, and Skyrim have joined forces and formed their own uneasy pact. The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact. Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.
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The Elder Scrolls Online is a Massively Multiplayer Online Role Playing Game (MMORPG) set in Tamriel, the ancient land that includes the provinces of Morrowind, Daggerfall, and Skyrim. The game takes place 1,000 years before the events of Skyrim, during the Age of Heroes. Embark on an epic adventure to save the land from a seemingly unstoppable evil in a sprawling storyline that can be experienced on your own or with friends. The Epic Story It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom. Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky. So began the grand scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape. In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest, Valenwood and Elsweyr have forged an alliance with Summerset, and Black Marsh, Morrowind, and Skyrim have joined forces and formed their own uneasy pact. The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact. Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.

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