Description
The book "The Anti-Education Era" is written by James Paul Gee. It is about how the use of digital media and social media can have negative effects on students' education. Gee argues that the way we are currently teaching students is not effective and that we need to use new technologies to help them learn. He suggests that we need to use virtual worlds, artificial tutors, and collective intelligence to help students learn. He believes that by doing this, we can overcome the limitations of our current educational system and help students learn how to solve problems in a high-risk global world.
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media
Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic
What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world.
The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.