Description
Heroes of Might and Magic IV
Heroes of Might and Magic 4 is radically different from Heroes of Might
and Magic 3. Some of the major differences are: 3D perspective on the
adventure map and on the battlefield, heroes now take part in battles
along with their creatures, six towns with standardised graphic layout,
no more creature upgrades, requirement to select between creature
dwellings, addition of potions, heroes of the same type are identical,
different primary and secondary skills system, more spellcasters among
creatures, schools of magic are aligned with town types, creatures can
walk on the map without heroes. Clearly, the intention has been to make
a unique game, not a bigger and better Heroes 3.
Heroes 4 was obviously underfunded - the game release was dellayed
significantly, campaign scenarios only feature drawn pictures which
often repeat between different campaigns, and the multiplayer feature
was implemented only after the game release. Many fans were severely
disappointed by Heroes 4, for many valid reasons. It caused a
noticeable decline over the entire online Heroes community.
The game has many great innovative features and a new graphics style.
Each town type is quite unique from the others, having its own
strengths and weaknesses. The game didn't become a major hit, but it is
fun to play. Heroes 4 campaigns offer surprising philosophical depth
compared to all previous Heroes of Might and Magic games - you can
browse the campaign scenarios below to get a sense of this. Much of the
story happens inside the campaign maps, so scenario descriptions and
narratives are a mere overview.
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