3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic The Morgan Kaufmann Series in Interactive 3D Technology



3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic The Morgan Kaufmann Series in Interactive 3D Technology
The book "3D Game Engine Architecture" by Dave Eberly is a comprehensive guide to the engineering process of creating real-time 3D engines. It covers topics such as graphics pipeline, data management, rendering and camera systems, advanced effects, collision detection, and physics. The book also includes a discussion on application design, development tools, and coding standards. The accompanying ... more details
Key Features:
  • Comprehensive coverage of 3D game engine architecture, including graphics, rendering, physics, and more
  • Emphasis on software engineering principles and best practices
  • In-depth discussions on advanced techniques and effects


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Features
Author David Eberly
Format Hardcover
ISBN 9780122290640
Publication Date 19/01/2005
Publisher Morgan Kaufmann Publishers
Description
The book "3D Game Engine Architecture" by Dave Eberly is a comprehensive guide to the engineering process of creating real-time 3D engines. It covers topics such as graphics pipeline, data management, rendering and camera systems, advanced effects, collision detection, and physics. The book also includes a discussion on application design, development tools, and coding standards. The accompanying CD-ROM contains the complete C++ source code for the Wild Magic game engine. The book emphasizes the application of software engineering principles and is a valuable resource for the game development community.

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

*CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
*A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
*Emphasizes the application of software engineering principles and describes the architecture of large libraries.
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