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Audio Anecdotes III: Tools, Tips, and Techniques for Digital Audio v. 3



Audio Anecdotes III: Tools, Tips, and Techniques for Digital Audio v. 3
This is a collection of articles on digital audio techniques. The articles cover a variety of topics, including recording music, sound synthesis, voice synthesis, speech processing, applied signal processing, HRTF spatialization, synchronization, music composition, and human experience. more details
Key Features:
  • A variety of digital audio techniques are covered, including recording music, sound synthesis, voice synthesis, speech processing, applied signal processing, HRTF spatialization, synchronization, music composition, and human experience
  • Each article is well-written and provides a lot of information on the topic
  • The articles are easy to read, and are perfect for anyone who wants to learn more about digital audio


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Features
Author Ronen Barzel , Ken Greenebaum
Format Hardcover
ISBN 9781568812151
Publisher Ak Peters
Manufacturer Ak Peters
Description
This is a collection of articles on digital audio techniques. The articles cover a variety of topics, including recording music, sound synthesis, voice synthesis, speech processing, applied signal processing, HRTF spatialization, synchronization, music composition, and human experience.

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: Recording Music, Sound Synthesis, Voice Synthesis, Speech Processing, Applied Signal Processing, HRTF Spatialization, Synchronization, Music Composition, and Human Experience. Applications of digital audio techniques are indispensable in the recording industry, the film industry, interactive gaming, human computer interaction, and more. The contributors to this volume are international audio experts and enthusiasts. Working in both the academic (McGill University, Digipen Institute of Technology, Stanford University, Rutgers University) and commercial arenas (Microsoft, Apple, Pixar, Sierra Entertainment, Motorola), their work in digital audio is on the leading edge.

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