The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry
The traditional ornamental art of "flourishing." Complete instructions and examples help you create your own magnificent swirls, delicately shaded curves, harmoniously crisscrossing lines, from which birds, rabbits, deer, ribbons and other objects
Eight boldly outlined drawings of familiar sea creatures let youngsters create their own maritime menagerie: lobster, starfish, scallop shell, seaweed, fish, sea horse, crab, and seagull.
Use crayons and other media to bring eight different species to life: bottlenose, dusky, hourglass, spotted, Risso's, three others.
Take a magical journey to theEmerald City with this set of 16 colorful stickers. Based on the original illustrations by W. W. Denslow, these enchanting images include the beloved characters from the
Presents over two hundred openings for chess players, arranged by classical opening variations and by level of difficulty
Provides instructions for making perspective drawings.
Defense: the mere word can cause bridge players to step back. Yet the fact remains that you will defend roughly twice as many hands as you declare. A solid grasp of what
Bidding depends to some extent on the agreed system, but underpinning those methods are standards that are common around the globe: the Golden Rules. No matter what you play, this book will