In Unit Operations , Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be
The Codes & Cheats Winter 2010 Edition includes over 18,000 codes, cheats, and unlockables for over 1,500+ of the most popular current and next-gen games on the biggest platforms, including PS3, Wii,
Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game
This is not a game-or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual-Web sites, television ads, movie credits, and even game-generated
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual...
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then
Secrets of Halo 2 transports readers to ground zero in the Halo universe. By exploring the game's origin and the titles that inspired it, Secrets of Halo 2 takes an in-depth look
Take a fascinating look at the EverQuest game itself, the worldwide following that has grown around it, and the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs). Beyond merely dealing with strategies